Sega patent threatens gamers

Sega patent threatens gamers

Sega’s New Patent: Fun with Prioritization and Monetization!

Hey there, fellow gamers! You know, it’s always exciting to see what new tricks the gaming industry has up its sleeve. Well, get ready for the latest news – Sega has just patented a system that takes monetization to a whole new level. And by “whole new level,” I mean a level where paying more money gives you better treatment in games. Say what?!

Sega’s patent describes a prioritization system that rewards players who have spent a significant amount of money in one game with some seriously fancy perks. We’re talking quicker HP recovery, higher drop rates for rare items, and even exclusive access to additional content. I mean, who wouldn’t want to be treated like gaming royalty?

Now, I know what you’re thinking. “Isn’t monetization already everywhere in gaming?” You betcha! From horse armor DLC to premium battle passes, gacha systems, and premium stores, the gaming world has become a cash cow for microtransactions. Even subscription-based games are feeling like dinosaurs in this new age of money-making madness. Mobile gaming, in particular, has some jaw-dropping examples of pushing players to spend money just to get a taste of the good stuff.

But hold on to your controllers, because Sega is taking monetization to a whole new dimension. Their patent, titled “Recording Medium and Information Processing That Guide User to Utilize Plural Functions,” aims to make players spend money by luring them with preferential treatment across multiple games. It’s like a reward buffet, where splurging in one game earns you some tasty treats in another.

Okay, listen closely now, ’cause this is where it gets interesting. Let’s say you drop a hefty sum, like 5,000 yen or 10,000 yen. As a high roller, you’re awarded a rank, such as “private” or “private first class.” Not only that, but these ranks also unlock a license that can be utilized in another game. In this second game, you can expect goodies like faster stamina/HP recovery, free stamina/HP recovery, character evolution without resource constraints, extra lotteries, and quests with top-tier rewards. It’s like having a VIP pass to the coolest gaming destinations.

But here’s the catch – Sega’s patent seems to be targeting those addictive free-to-play mobile games with their tantalizing monetization strategies. You know the ones, right? Those games that make you feel like you’re trapped because you’ve already invested so much time and money. Well, Sega’s patent aims to sweeten the deal by rewarding you for breaking free from your chains and venturing into new game territory. It’s like a friendly push to explore new gaming horizons!

Now, some may argue that this sounds consumer-friendly. After all, who doesn’t want extra benefits, right? But let’s be real here – it’s just another way to squeeze more money out of players. You’d have to spend even more moolah in one game to unlock preferential treatment in another. It’s like paying for privileges instead of earning them through skill and dedication. There’s no challenge involved, and it’s simply a matter of cashing in to unlock those perks.

As of now, we don’t know if Sega is actively working on implementing this patented system into their games. But let’s face it, my gamer friends – it’s only a matter of time before the iconic Sega logo introduces us to a reality where money talks louder than skill.

Stay tuned for more gaming news and wacky inventions, and be sure to keep those controllers charged and ready for action!

Sega Patent