PlayStation Games Struggling on PC

PlayStation Games Struggling on PC

PlayStation’s PC Port Success and Failures: A Rollercoaster Ride

Over the last decade, PlayStation has been on a mission to create a library of popular first-party IPs, and boy, have they succeeded! Sure, there have been a few disappointments like Days Gone, but they are definitely the sore thumbs in a sea of fantastic titles like God of War, The Last of Us, Marvel’s Spider-Man, and Horizon. PlayStation has truly shown us that their resources were put to good use. And now, they are taking their IPs to the next level by bringing them to the PC platform.

Inspired by Xbox’s success with PC ports through Xbox Game Pass, PlayStation decided to follow suit but with their own unique twist. They began with the mesmerizing Journey and the whimsical Flower in 2020, and the PC community couldn’t get enough. That’s when PlayStation dropped their first major AAA first-party PC port, Horizon Zero Dawn, and it was a hit! But not all PlayStation PC ports have enjoyed the same fate, and there are clear factors behind their success or failure.

The Hits and Misses of PlayStation PC Ports

PC players had been begging for PlayStation games on their beloved platform for years, and when the ports started rolling in, it was like a dream come true. The initial PlayStation PC ports were met with overwhelming excitement and boy, did they sell like hotcakes! Horizon Zero Dawn alone sold a staggering 2.4 million copies in just a year and a half. And then came God of War, unleashing its wrath on PC, smashing an estimated 3 million units sold. Even the friendly neighborhood Marvel’s Spider-Man swung his way into PC success, selling around 1.5 million units since August 2021.

However, not every PlayStation PC port has been a slam dunk. Unfortunately, there has been a downward trend in recent times. Uncharted: Legacy of Thieves Collection, released in October 2022, set the stage for disappointment. Although the exact numbers remain unknown, it was confirmed that Uncharted had the weakest PC release for PlayStation at that time. But the real dud was Sackboy: A Big Adventure, which faced an unfortunate flop, having the lowest sales among the AAA ports by a wide margin.

Even a game as critically acclaimed as The Last of Us Part 1 suffered a spectacular failure on PC. With its release coinciding with the hype around the TV show, one would expect it to soar, but it barely managed to sell 360,000 units. Ouch! And the most recent victim of this turbulent trend is Ratchet and Clank: Rift Apart, sliding even further down the sales abyss compared to The Last of Us.

The Bumpy Road to Success: Bugs and Lack of Replayability

One of the biggest culprits behind the failure of recent PlayStation PC ports is the rocky launch. The Last of Us Part 1 takes the crown here, showcasing extreme game-breaking bugs and glitches that persist to this day, despite numerous patches. It’s like a rollercoaster ride, except instead of thrilling drops, you’re plummeting into game-breaking bugs!

Another reason these ports have hit a stumbling block is their lack of replayability. Let’s face it – these games have been around for a while, and die-hard fans have probably played them to death on their consoles. So, when it comes to picking up the same game on a different platform, the lack of replayability becomes a major hurdle, especially when it comes with a hefty full retail price tag. Marvel’s Spider-Man may have managed to swing past this obstacle with its engaging gameplay, but the shorter titles like Ratchet and Clank: Rift Apart find themselves stumbling in the replayability department.

In conclusion, while PlayStation has seen both successes and failures in their PC port journey, it’s important to appreciate their efforts in expanding the reach of their beloved IPs. With a few adjustments and more careful consideration of bugs and replayability, there’s no doubt that PlayStation can continue to deliver thrilling experiences to gamers on the PC platform.

Image source: GameRant